The ApeSDK was started in 1996. Since then it has been under continuous open source development.
From 2003-2009, it was used by Apple. From 2005-2011, it was used by Intel.
Each version of the ApeSDK has run for hundreds of days and continue to show the same evolutionary complexity and stability.
The ApeSDK features a number of simulation components:
a detailed landscape simulation,
a rich biological simulation,
a complex weather simulation, and,
scaling from a landscape to a planetary simulation (Simulated Earth).
Three levels of social simulation including:
a reactive simulation,
a language simulation representing external and internal conversations with a number of actors, and,
a social factor simulation.
The SDK also features a full-stack scripting language and a series of low-level features bringing it up-to-date with every expected feature of contemporary simulation:
JSON IO data core,
multi-platform graphics for Mac, iOS, Windows and Linux,
a web server for remove viewing and interaction, and,
frequency and time based audio IO.
The ApeSDK is currently used in:
Simulated Ape - a detailed simulation app for Mac and Windows,
ApeSim - an exploratory iOS app,
Simulated Urban - a detailed urban environment simulation with the organic Ape agents interacting through a cityscape,
Simulated War - a pitched battle simulation, and,
Level Ape - audio leveling software.